v0.1.33b: 引擎止血——白屏/经济/治理 15 项
【白屏】equip() 校验物品存在;MemberModal 空守卫(B1 属 UI 同阶段) 【经济】tribBoost 渡劫成/败/陨落三分支尾部清零(+12% 破境丹不再永久白送); assistAlly 先校验 NPC 再扣款;giftNpc/makePeace 加 npc 守卫 【治理】about 版本透传(删硬编码 0.1.29);engineFromSnapshot 尊重 noAutoCreate(不再重放创世); 回声事件 npc 空池守卫;squad 陈旧 id 过滤;mission 日志悬空 join 修复; flag 修剪扩 legacyDone/tournamentYear + tauntCD 随家族消亡删;purgeNpc 删无效 auction 键; chronicle/battle splice 去重;lifecycle 注释 240→200 一致;worldsim-data 俄语注释中文化; maxRealmIdx 占位 0 且 normalize 重算(防虚报);TECH_GRADE_BASE 复用删除(实为局部 const 未动) 【测试】gameengine about 断言修正(0.1.32 透传) 5030 全绿
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@@ -43,14 +43,20 @@ export class GameEngine {
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this.datapack = PACK
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if (opts.datapack) this.datapack.override(opts.datapack)
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// 组装World(内核注入→时钟/随机/总线单源)
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const state = opts.seed ? createWorldState({
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seed: this._seed,
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surname: opts.surname?.trim() || '林',
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familyName: opts.familyName?.trim() || `${opts.surname?.trim() || '林'}氏`,
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motto: opts.motto?.trim() || '耕读传家,术法继世',
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difficulty: opts.difficulty ?? 'normal'
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}) : (globalThis as never as { __state?: GameState }).__state
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this.world = new World(state!, [], this.kernel)
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if (opts.noAutoCreate) {
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this.world = new World(createWorldState({
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seed: this._seed, surname: '占位', familyName: '占位', motto: '', difficulty: 'normal'
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}), [], this.kernel)
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} else {
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const state = opts.seed ? createWorldState({
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seed: this._seed,
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surname: opts.surname?.trim() || '林',
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familyName: opts.familyName?.trim() || `${opts.surname?.trim() || '林'}氏`,
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motto: opts.motto?.trim() || '耕读传家,术法继世',
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difficulty: opts.difficulty ?? 'normal'
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}) : (globalThis as never as { __state?: GameState }).__state
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this.world = new World(state!, [], this.kernel)
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}
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this.facade = new ApiFacade(this.world, 1)
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// Kernel 总线 → World.out 桥接(attached 后同步 feed)
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this.world.out = this.world.out.concat([])
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@@ -92,7 +98,7 @@ export class GameEngine {
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about(): { title: string; version: string; modules: number; systems: number; plugins: number; packFingerprint: string } {
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const a = this.facade.about()
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return { ...a, version: '0.1.29' }
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return a
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}
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installPlugin(p: CotycPlugin): { ok: boolean; reason?: string } {
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