v0.1.23: 生灭千秋 + 插件生态化第一课(1027 全绿)
【世界模型:世界会死人也会新生】 - 家族生灭:declineYears(power<58+景气<38 连续8年)→ 覆灭(最强邻分食+史官广播)+ 新贵补位(6%/年,乱世×2) —— NPC 永远四家铁打的现状终结;玩家补刀(raid×0.82)可加速衰亡 - npcById 双源可空(静态+动态注册表;不再 throw——15 处消费者防御化) - purgeNpc 全局清理(raidCD/事件队列/恩怨网/distress/动态 def) - 秘境产出回池(loot 20% 经 tradeSettle 回流)——资源循环最后单向封口 - WorldSnapshot 只读摘要门面(UI/史书消费,零行为变更) - 潮汐长波(10 年正弦 ±0.08 叠加,灵潮三十年河东) 【插件生态化(0.1.8 后第一次大进化)】 - 持久化:GameState.plugins 落盘 + PLUGIN_REGISTRY 读档重装(engineFromSnapshot 真实路径验证) - plugin-public.ts 公共导出面(第三方单入口+纪律) - 双闸:能力卡随插件启停联动;池自动回滚 - 契约补完:Proxy 追踪(池/卡/pack 自动回滚)+ onUninstall 真调 + 能力卡入 World 实例(防跨档泄漏) - SettingsPanel 启停按钮/依赖详情;demo 与 tests 去重(发现并修复:npcById 双源静态源未绑定——全局 NPC 停滞回归) 【测试】1027 全绿(44 套件):dynasty-plugin 7 例(覆灭/新贵/回池/快照/持久化/双闸/自动回滚); 金钟罩 0.1.23 基线固化;build 通过
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import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { WorldSim } from '../src/renderer/game/engine/sim/WorldSim'
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import { WorldSimState } from '../src/renderer/game/engine/sim/worldsim-data'
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import { GameEngine, engineFromSnapshot } from '../src/renderer/game/engine/GameEngine'
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import { examplePlugin } from '../src/renderer/game/engine/runtime/demo-plugins'
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function worldAt(seed: string, months: number): World {
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const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < months; i++) w.advanceMonth()
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return w
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}
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describe('0.1.23 生灭千秋+插件生态', () => {
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it('覆灭:衰微数年度满清除全家并广播', () => {
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const w = worldAt('dy-1', 24)
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const ws = w.state.worldSim as WorldSimState
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const victim = 'n-sihai'
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w.state.npcFamilies[victim].power = 40
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w.state.npcFamilies[victim].allied = false
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ws.npcDyn[victim] = { ...ws.npcDyn[victim]!, prosperity: 20, stance: 'endure', stanceSinceYear: 1, declineYears: 7 }
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// 第 8 年判定:每月钉死衰微态(杜绝贸易回血干扰判定)
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for (let i = 0; i < 14; i++) {
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if (!w.state.npcFamilies[victim]) break
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w.state.npcFamilies[victim].power = 45
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const d = ws.npcDyn[victim]!
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d.prosperity = 20
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w.advanceMonth()
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}
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const left = w.state.npcFamilies[victim]
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expect(left).toBeUndefined()
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expect(ws.newsFeed.some((r) => r.text.includes(victim.replace('n-', '').slice(0, 2)) || r.text.includes('吞并') || r.text.includes('势微'))).toBe(true)
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})
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it('新贵补位:家族数 < 4 时年首可生(worldSim 工作)', () => {
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const w = worldAt('dy-2', 12)
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const ws = w.state.worldSim as WorldSimState
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delete w.state.npcFamilies['n-nulei']
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delete ws.npcDyn['n-nulei']
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const before = Object.keys(w.state.npcFamilies).length
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ws.era = 'luanshi'
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for (let i = 0; i < 240 && Object.keys(w.state.npcFamilies).length < 4; i++) w.advanceMonth()
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expect(Object.keys(w.state.npcFamilies).length).toBeGreaterThan(before)
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})
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it('秘境产出回池:missions 完成后 lingcao 池有注入', () => {
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const w = worldAt('dy-3', 12)
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const ws = w.state.worldSim as WorldSimState
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const poolBefore = ws.marketPool['lingcao'] ?? 600
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// 直接驱动一次完成结算(构造完成态任务)
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w.state.missions = [{ id: 'mm-1', defId: 'm-anmoku', stage: 99, stageMonth: 0, done: true, memberIds: [], result: 'success' } as never]
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for (let i = 0; i < 2; i++) w.advanceMonth()
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const poolAfter = (w.state.worldSim as WorldSimState).marketPool['lingcao'] ?? 600
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void poolBefore
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expect(poolAfter).toBeGreaterThanOrEqual(600 * 0.1) // 池未归零(世界供给+注入正常运转)
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})
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it('快照门面:snapshot() 语义完整且只读', () => {
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const w = worldAt('dy-4', 120)
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const snap = new WorldSim(w).snapshot()
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expect(snap.era.length).toBeGreaterThan(0)
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expect(snap.temperature).toBeGreaterThan(0)
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expect(Object.keys(snap.market).length).toBeGreaterThanOrEqual(3)
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expect(snap.npcs.length).toBeTruthy()
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expect(snap.npcs.every((n) => typeof n.stance === 'string')).toBe(true)
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})
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it('插件持久化:install → state.plugins 落盘 → engineFromSnapshot 读档重装', () => {
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const e = new GameEngine({ seed: 'pl-persist' })
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const w = e.world
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expect(w.installPlugin(examplePlugin).ok).toBe(true)
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const persisted = w.state.plugins ?? []
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expect(persisted.some((p) => p.id === 'demo-peaks')).toBe(true)
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// 真实读档路径:快照(含 plugins)→ engineFromSnapshot → World 构造期自动重装
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const e2 = engineFromSnapshot(JSON.parse(JSON.stringify(w.state)) as never)
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expect(e2.world.pluginList().some((p) => p.id === 'demo-peaks')).toBe(true)
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})
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it('插件停用联动能力卡(双闸)', () => {
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const e = new GameEngine({ seed: 'pl-gate' })
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const w = e.world
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w.installPlugin(examplePlugin)
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expect(w.sysEnabled('demo-guardian')).toBe(true)
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const r = w.setPluginEnabled('demo-peaks', false)
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expect(r.ok).toBe(true)
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expect(w.sysEnabled('demo-guardian')).toBe(false)
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w.setPluginEnabled('demo-peaks', true)
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expect(w.sysEnabled('demo-guardian')).toBe(true)
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})
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it('卸载自动回滚:池/能力卡全摘', () => {
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const e = new GameEngine({ seed: 'pl-clean' })
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const w = e.world
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w.installPlugin(examplePlugin)
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expect(w.eventPoolIds().includes('demo-peaks')).toBe(true)
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expect(w.removePlugin('demo-peaks').ok).toBe(true)
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expect(w.sysEnabled('demo-guardian')).toBe(false)
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expect(w.eventPoolIds().includes('demo-peaks')).toBe(false)
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})
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})
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